This article is meant to offer you an honest start to arising with a plot, planning and writing your story, structuring your plot and designing your setting and main character!
Writing a story isn’t almost sitting down at your computer, although that’s a part of it. Whether you’re watching a blank piece of paper or a blank document on your display screen , a blank page isn’t an honest place to start!
In preparation for writing your magazine , you would like to try to to some thinking first. this will be wiped out your head or with a mind map, scribbles during a notebook or on a napkin! But you would like a start line .
Why not just start drawing the comic?
Some artists are ready to produce great work without such a lot as a written outline or simply from a bunch of scribbles during a notebook. the rationale i like to recommend writing a script is this: It gives you a chance to repair problems before you begin drawing.
It limits the danger of running out of gas, leading to a half-finished comic and a bruised ego.
The preparation that goes into writing a script is just like the plans for a house: you would like an action plan, a solid foundation and therefore the right materials. You don’t just start building from a vague idea. Plan it, make the inspiration then start building. Your chances of succeeding will improve vastly.
Coming up with story ideas
How to get ideas for a story? watching newspaper articles are often an idea . Or take an existing story and alter the genre or combine it with another story. Take a childhood memory, a dream or a story you heard somebody else tell, change the weather around and ask the “what if?” question. What if this happende to me? To my brother-in-law? To Darth Vader or to Darkwing Duck? Try thinking in action and reaction, cause and effect. And write down notes to yourself, albeit most of them are never utilized in a story!
My problem is typically that I even have too many ideas! Not all of them belong within the same story, so I even have to limit myself and comb out the things that isn’t absolutely necessary.
If you grind to a halt halfway through your story, don’t be discouraged. It happens to the simplest folks . Take a while faraway from watching your display screen , get out and obtain some fresh air. But bring a notebook, because ideas and solutions tend to return popping in your head once you least expect it! tons of writers find solutions to story problems within the shower! But don’t bring a notebook in there…
If you would like more help arising with ideas, hear this podcast episode.
How much preparation is needed?
In episode 1 of our comics tutorial, Story First, I propose an inventory of six belongings you need before you begin performing on your story:
A main character
You can expand this list with things like theme, villain, tone or the message you would like to convey. But the above checklist is an absolute minimum, if you would like to be ready to sit down and write a comic book book script.
Point 1: Your genre
Genre is great to start out with, because it gives you plenty of ideas right off the bat. There are tropes and clichés in every genre, from western to sci-fi to detective stories and college humor. Use the beaten path as a beginning point and provides it a more personal twist because the ball starts rolling. Don’t attempt to come up with a totally original story – because no such thing exists!
The setting is another great source of inspiration. attempt to make the environment a personality in itself, that helps set the mood and therefore the tone of your story. An exotic location also can help set your story aside from others within the genre you’re working in. Imagine if your mystery happened within the snowy mountains? Or your fantasy story happened during a hot and humid jungle? Use the setting as a springboard for your imagination and let it contribute to the theme.
Point 2: Your main character
Your main character or your hero is that the centre of the story. It’s how he or she chooses to react that creates up the action.
When designing your main character, here are a couple of guidelines:
Likeability. we’ve to spend tons of your time with the most character, so give him or her some reedeming qualities!
Don’t make them TOO heroic or flawless! We relate better to characters that we will see ourselves in.
Every character must have both talents and flaws.
Unlikely hero. Try thinking of the smallest amount capable person to experience your plot, and make that the hero.
confirm your characters have a will of their own, a motivation that drives them through the story. This goes for villains and minor characters too!
Your Comics plot
Points 3 to six is what’s usually reffered to at the “plot”, what happens within the story.
The beginning is where we meet the most character, see the the planet he lives in and a get a touch of the issues to return . We don’t need to know everything at now , only enough to be ready to follow the story. Some ask this a part of the story as “The Ordinary World” – but take care to not make it TOO ordinary, and remember something out of the standard must happen to send our hero on his journey. Whether it’s a physical or an emotional journey.
The middle a part of the story is when things get complicated. Our hero has got to go outside his temperature and obtain help from friends and allies. He has got to continually work harder to realize his goal.
Remember, that a story is sort of a piece of music. If all of it’s a crescendo, it’ll sound like noise.
Pacing is vital when writing comics. Let your hero succeed for a touch , before things get even harder . this is often what’s called turning points. Basically it means things don’t go as planned or as we expect.
Right before the conclusion to the story comes an area where all seems lost. Our hero has got to use all that he has learnt and overcome his own fears, flaws and imperfections to beat . an honest rule of thumb is to form the ending logical and inevitable while at an equivalent nonce surprising and fresh. Easy, right?
The ending must satisfy our need for resolution. it’s to traffic jam all (or a minimum of most) loose ends and add up consistent with the remainder of the story. you would like to understand whether your story features a happy or unhappy ending before you begin writing, because that’s what everything is kind of leading towards. It’s the destination of your writing journey. you’ll take most the detours you would like , but without a destination in mind, you run the danger of rambling. or maybe worse: never finishing.
Sticking to story structure could seem sort of a pain within the butt, but it’s really helpful to possess a group of guidelines when you’re writing a story. Rules, dogmas and constrictions to limit your possibilities can actually end in a way more interesting story. structure your own!
But, as my screenwriting teacher at the Danish film school said; there’s just one rule. If it’s boring, rewrite it!
Write your own magazine script
Writing a script for a comic book is different than writing a completely unique . to write down comics may be a sort of visual storytelling, not unlike motion pictures. Your script are often written any way you wish , as long because the person drawing it can understand what’s happening .
When writing your script, note that only two things will find yourself on the particular pages of the comic:
Pictures and dialogue.
The part you because the writer has most control over, is perhaps the dialogue, which finishes up word for word on the page. When writing dialogue for comics, keep this stuff in mind:
Keep it short! 2-3 sentences, max. Longer speeches are often weakened into several balloons/panels so as to stay your reader’s attention.
Don’t serve cheese with cheese on top! If a personality is saying something that’s already apparent within the picture, cut or change the dialogue! Same goes for captions.
Edit afterwards! once you see the sketched or finished pages, undergo your dialogue again to see for spelling, clarity and cheese-with-cheese-on-top syndrome.