Do you have an extended form project in mind? Are you able to pull the trigger and begin the journey? Well, believe it or not, there are some really important things to understand and do before you begin . But don’t just take my word for it either, sometimes you would like to figure for 20 years in an uphill battle before you’ll get something important through your thick skull. I know, because that’s how it had been on behalf of me .
So, here is my simple list of things to think about before starting your comic project.
1) Read books on the topic . i like to recommend Understanding Comics and Making Comics by Scott McCloud first. i might also devour the way to Make Webcomics because putting it online is that the neatest thing you’ll do lately especially if you’re a no-name artist or writer. [Also, it wouldn’t hurt to see out Jason’s own book – Unnatural Talent]
Understanding Comics by Scott McCloud
Making Comics by Scott McCloud
the way to Make Webcomics
2) Make a Model Sheet or Turnaround or maybe sculpt your characters in 3D or clay. The last item you would like to try to to is start redrawing characters half way through your work of art .
3) Start with a thought that you simply really believe and need to share with others. this is often important. It takes dedication to form a graphic novel so you actually got to love and believe what you’re trying to mention or do.
4) Write your story before you begin drawing it. this might sound sort of a no-brainer but I even have a nasty habit of doing this. It always ends in disaster. You don’t want to spend 10 years of your life on something that has no ending.
5) Develop a method that’s doable and wont take you a gazillion years. I learned that I didn’t got to ink my pages because I could boost the contrast on pencil lines in Photoshop. That trick alone saved me hours every page. My main character is straightforward (the cat) and straightforward on behalf of me to draw. If I were to draw a Mech robot graphic novel, it might take me forever.
6) specialise in your strengths. Draw what you’re keen on to draw. Don’t make a story about the military if you suck at drawing tanks (unless it’s your mission to find out the way to draw tanks while making a GN). But I’d suggest not using this medium to find out the way to draw something. it’ll just look different from start to end and you’ll constantly want to travel back and fix old ugly tanks.
7) If you propose to draw realistic human characters, confirm you recognize anatomy. If you propose on casting lots of perspective then learn the principles of perspective. Take some classes or buy some books FIRST. Practice your anatomy and perspective for an honest year or two before starting your book. Trust me, you’ll waste tons of your time if you don’t. Here are a number of my favorite anatomy and perspective books that I learned from.
Drawing the top and Figure by Jack Hamm (anatomy)
Figure Drawing for all it’s Worth by Andrew Loomis (anatomy)
Figure Drawing: Design and Invention by Michael Hampton (anatomy)
Constructive Anatomy by George B. Bridgman (anatomy)
Framed Ink by Marcos Mateu-Mestre (composition)
Successful Drawing by Andrew Loomis (perspective)